![]() ![]() ![]() You'll find just as much of an emphasis on climbing and acrobatics. From the way Altair fell gracefully into a cart of hay to the burst of blood that cascaded from the unfortunate guard, it was clear from the outset that this portable take on Assassin's Creed is aiming to keep the experience close to the console original rather than the coolly received DS game that was released some months after. The demo began with Altair perched atop a castle wall and surveying his surroundings before dropping down to silently kill patrol guards with his hidden blade. We saw a demo from early in the game where Altair had to chase down a commander named Moloch the Bull inside a fortified Templar base in an old castle. In Bloodlines, the Templars have occupied the island nation of Cyprus, and it's up to Altair to methodically seek out and assassinate every one of their commanding officers to weaken their presence in Cyprus and eventually drive them out. And because it takes place after the original, Altair has all his weapons and abilities from the outset-no need to earn them all back again. ![]() Long story short, you'll play purely from the perspective of Altair-no Desmond this time-in a game that features shorter, more easily digestible cinematics while maintaining the same open-world style of gameplay. Rather than showing long, drawn-out scenes of modern day bartender Desmond Miles coping with the memories of his medieval ancestor, Altair, Bloodlines is presented in a format that Ubisoft and developer Griptonite Games expect will be much better suited for the portable experience. The primary difference is in the way the story is presented. The story in Bloodlines picks up more or less right after the first game's cliffhanger ending. By clicking 'enter', you agree to GameSpot's ![]()
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